(I’ll eventually add pictures to this) ((still a work in progress that i save every now and then to not lose my stuff))
There are 24 elements in Cisum, twelve main/primary and twelve sub/secondary. Think of the latter as a more refined/specialized branch. These are the starting point and basis of many things in the world building, as each main element represents a Clan and language that were built from it, and any of the full total can be an affinity. (Once affinities have their own section this word will link to that, will also cover those with two affinities AKA cusps)
Wood (primary), Poison (secondary)
Like the grass and poison types for pokemon is close enough.
As an element: Involves things such as creating and controlling plants for a short amount of time, and is particularly useful as a supporting role since its use can cover spores, pollen, fragrances that all have their own uses. If working from existing seeds or roots the effect can be permanent.
As a sub-element: Poison can be used to induce negative status effects and all types of illnesses and infections, as well as acid-like substances. It destroys from the inside but with expertise can also be focused and used to help instead.
As a Clan: The Forest Clan is the largest by land mass, covering nearly an entire continent. It covers several types of climates and is rich and full of a huge variety of flora and fauna all over. Its people live free and in close knit communities where they help each other; whether they are welcoming or not depends on the area and the visitors. Outsiders can easily get lost or in peril, as it is not so safe without knowledge of the land.
As a language: The Forest language is singsong and very emotional in tone. It is incredibly easy to learn to speak it, however writing it takes much more investment. Since many of its inhabitants have poor vision, it can be read multiple ways including visually, textually, or based on magical aura.
As a personality: The Forest affinity tends to lead to free spirits who are highly curious with a strong sense of self and purpose. As for poison, they tend to be blunt, spiteful and negative, which can make them exhausting to be around.
Sensory bonus: Those born in the Forest Clan tend to have better eyesight on average when compared to individuals of their species born elsewhere.
Water (primary), Ice (secondary)
As an element: Great and versatile, water can be used for all sorts of things and is generally pretty reliable. It can be used to temporarily create or control water, mobility, and nearly anything that comes to mind. Whatever you decide to do, it’s there for you.
As a sub-element: Ice is less malleable but more rigid. It can make temperatures drop, create pillars, transform the scenery into a snowscape and cause frostbite.
As a Clan: The Sea Clan covers the biggest area of them all and is divided into three territories; the seafarers who travel the oceans, the ice lands, and the underwater cities.
As a language: One of those languages that can be hard to learn as it comes with different dialects that vary wildly based on which territory of the Clan it originated from. They all share the same basic rules but have different energy invested in each, and some expressions can sometimes cause a few unintended misinterpretations even within speakers of the same language. Writing it is fairly straightforward.
As a personality: Those of the water affinity tend to be both reliable and adaptable, people with good heads on their shoulders. The ice affinity covers those more reclusive and cold, who keep their hearts to themselves and can be a bit lonely or depressed.
Sensory bonus: These individuals tend to have greater control of their voices and a better sense of rhythm than those from the other Clans.
Fire (primary), Smoke (secondary)
A solid offensive element for the most part, but can be used for different tricks too.
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As a personality:
Sensory bonus: touch
Earth (primary), Sand (secondary)
Like earth bending/pokemon ground type.
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As a sub-element:
As a Clan:
As a language:
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Sensory bonus: balance
Metal (primary), Crystal (secondary)
This one is tricky! It’s technically ore and gems, but also mostly used to craft weapons and then use those. It’s the human element and clan!
As an element:
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As a Clan:
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Sensory bonus: endurance
Air (primary), Sound (secondary)
So… like… air bending… and sound-type moves in pokemon (sing, hypervoice, etc)
As an element:
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Sensory bonus: hearing
Electricity (primary), Magnetism (secondary)
An AGGRESSIVELY offensive element for the most part (think lightning)! But you can do cool things too.
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Sensory bonus: detecting barometric pressure
Light (primary), Healing (secondary)
Blind your foes or heal your allies… yknow.
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Sensory bonus: taste
Darkness (primary), Curses (secondary)
Sneaky and full of spite and grudges and junk.
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Sensory bonus: reflexes
Moon (primary), Offensive Support (secondary)
This is a neutral element dealing with all sorts of offensive attacks and self boost skills. Still working on the secondary element’s name shh.
As an element:
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Sensory bonus: night vision
Sun (primary), Defensive Support (secondary)
The second neutral element! This one deals with ranged attacks and various support skills for the party (like dancers in some rpgs).
As an element:
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Sensory bonus: smell
Dreams (primary), Fortune (secondary)
The rarest and most mystical element of all! Deals anywhere with amazing insight/intuition to things like fortune telling. Every single individual with the fortune element has a completely different ability but are usually incredibly skilled. It is said the dreams clan only exists in myths and legends and is not actually real.
As an element:
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As a Clan:
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As a personality:
Sensory bonus: intuition
Elements & Sub Elements
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Elements & Sub Elements
Last edited by ClefdeSoll on 29 Jan 2024, 02:45, edited 1 time in total.